Krisp Rit Build AoE Melee

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Krisp Rit Build AoE Melee

Post by Krispera on Sun 14 Jan - 2:40

Well... I was bored of Restoration and I was looking for a new build so I've done...



1. Vital Weapon: Weapon Spell. For 30 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
2. Wielder's Boon: Spell. Heal target ally for 15...51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 15...63 Health.
3. Splinter Weapon: Weapon Spell. For 15...51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals +5...41 damage to all adjacent foes.
4. Ancestors' Rage: Spell. All foes adjacent to target ally are struck for 10...82 lightning damage.
5. Clamor of Souls: Elite Spell. For each nearby ally, one nearby foe is struck for 10...94 lightning damage. (The same foe cannot be struck more than once.)
6. Glyph of Lesser Energy: Glyph. For 15 seconds, your next spells costs 15 less Energy to cast.
7. Resilient Was Xikowo: Item Spell. Hold Xiko's ashes for up to 5...17 seconds. For each Hex or Condition you are suffering from while holding her ashes you gain +2 Health regeneration. When you drop her ashes, you lose 1...3 Conditions.
8. Flesh of My Flesh: Spell. Lose half your Health. Resurrect target ally with your current Health and 5...17% energy.

Or change Splinter Weapon for Generous Was Tsungrai because it will interfere with Vital Weapon... so for a quick heal

Generous Was Tsungrai: Item Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 100...244 Health.

or Spirit Rift for the damage

Spirit Rift: Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113 lightning damage.

or even better!!!

Mighty Was Vorizun: Item Spell. Hold Vorizun's ashes for up to 15...51 seconds. While you hold his ashes, you gain +15 armor, and +20 maximum Energy.

Yup I'll take Mighty Was Vorizun since it gives energy and armor Smile!
You don't have to be melee by the way... it's just "close combat"
What do you think?

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Re: Krisp Rit Build AoE Melee

Post by Guest on Sun 14 Jan - 3:59

Krispera wrote:Or change Splinter Weapon for Generous Was Tsungrai because it will interfere with Vital Weapon... so for a quick heal

i don't see how these 2 will interfere, unless you can only have 1 weapon spell on you at anytime.



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Re: Krisp Rit Build AoE Melee

Post by IceNutz on Sun 14 Jan - 10:08

yeah you can only have one weapon spell on you at a time

XD i still like the renewing surge build only i changed it a build to use attuned was songkei with serpents quickness. Absoluetly no energy problems and it fulfills your holding an item requirement....
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Re: Krisp Rit Build AoE Melee

Post by Krispera on Sun 14 Jan - 11:44

IceNutz wrote:yeah you can only have one weapon spell on you at a time

XD i still like the renewing surge build only i changed it a build to use attuned was songkei with serpents quickness. Absoluetly no energy problems and it fulfills your holding an item requirement....

Really? Can you post it on the Renewing Surge build Very Happy?

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Re: Krisp Rit Build AoE Melee

Post by Guest on Sun 14 Jan - 22:47

do it pirat pirat



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Re: Krisp Rit Build AoE Melee

Post by IceNutz on Mon 15 Jan - 9:45

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Re: Krisp Rit Build AoE Melee

Post by skye on Wed 17 Jan - 12:48

number 7-8 can be taken out. change 8 for res sig or that one ash that rezes people. 7 just helps u- but not party .

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Re: Krisp Rit Build AoE Melee

Post by Guest on Sat 20 Jan - 13:46

but you do kinda need some self defense..........in case you are getting bombarded by the other team.......like i was getting hex-bombed on our last gvg....1 energy regen...... pale Sad


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