Skills They Should Make

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Re: Skills They Should Make

Post by fudgewaffle on Wed 7 Feb - 21:07

health degen's Illusion, doesn't really fit the attribute, and has no real logical reason to be there, neither does the slow to be honest, i do like the e-burn effect at the end of a hex tho

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Re: Skills They Should Make

Post by Guest on Wed 7 Feb - 23:36

hehe........there is a first for everything =P

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Re: Skills They Should Make

Post by skye on Thu 8 Feb - 1:19

dang u guys are going crazy with this lolz

hmmm

Paragon

Command:

I Can Fly![e]

Your wings extend, and obstacles do not affect you.Move 20% faster, and cannot be hit by melee. After 5...30 seconds "I Can Fly!" ends and you lose all life.

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Re: Skills They Should Make

Post by Guest on Thu 8 Feb - 2:07

or you can just say : "for 10....30 sec you move 50....300% faster and you cannot be blocked by anything, when this skill ends you die" lol =p

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Re: Skills They Should Make

Post by Guest on Thu 8 Feb - 2:09

RANDOMNESS ALERT::::


dang i need to find the theme song for Fate Stay Night......i found the singer but not the song.......sniff.....why....porque....i wanna hear the song....

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Re: Skills They Should Make

Post by IceNutz on Thu 8 Feb - 12:27

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Re: Skills They Should Make

Post by fudgewaffle on Thu 8 Feb - 18:31

skye wrote:dang u guys are going crazy with this lolz

hmmm

Paragon

Command:

I Can Fly![e]

Your wings extend, and obstacles do not affect you.Move 20% faster, and cannot be hit by melee. After 5...30 seconds "I Can Fly!" ends and you lose all life.

it's kind of like shadow form, obstacle dodging might be difficult to do, since many are really, really tall mountains and stuff that would show you the "end of the world" way too often, without that, you don't need to lose all life, maybe half, it's just like shadow form but spells and range can still hit it, and shadow form doesn't kill you

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Re: Skills They Should Make

Post by Guest on Thu 8 Feb - 20:02

glaci es

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Re: Skills They Should Make

Post by skye on Fri 9 Feb - 1:27

the losing all life is because you just fell like 50 feet...and now ur dead.

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Re: Skills They Should Make

Post by Guest on Sat 10 Feb - 3:01

olol

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Re: Skills They Should Make

Post by fudgewaffle on Sun 11 Feb - 11:01

rofl

how about the complementary skill:

Land: If you are under the effects of I Can Fly, you safely return to the ground. I Can Fly ends but you don't lose life.

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Re: Skills They Should Make

Post by Guest on Tue 13 Feb - 1:38

wtf lol

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Re: Skills They Should Make

Post by fudgewaffle on Wed 21 Feb - 12:24

mesmer: FC: dmg for your energy: Deal 0-3 dmg for each point of energy you have: it's fast casting so ele's can't abuse it, and it would go well with mesmer's ability to maintain energy very well

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Re: Skills They Should Make

Post by Guest on Wed 21 Feb - 14:45

Warrior

adr cost 7 RC 5

elite skill::

Shout

Death to all enemies!

"when you use this skill, all enemies in the area take 30...80 damage, for each enemy that this skill affects, you gain1....3 adr. This skill does a extra 5...20 damage to enemies affected by a hex"

(perhaps too powerful???)

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Re: Skills They Should Make

Post by fudgewaffle on Wed 21 Feb - 20:32

yeah, considering you'll be able to run into a group of enemies, build up enough adrenaline, use the shout, the shout will give you all your adrenaline back so you can just press the hotkey in rapid succession, and you'll kill everything in about 3 seconds

also, warrior skills don't interract with hexes, the game designers apparently feel that most wammos are not capable of understanding the magical complexity

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Re: Skills They Should Make

Post by Guest on Wed 21 Feb - 23:10

yeah.....but i made it with hexes because the name of the shout "death to all enemies" (thus enemies suffering for hexes,(means they will be weaker) will be affected more with thi skill.

Think the problem would be solved by making the RC 20 seconds.

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Re: Skills They Should Make

Post by fudgewaffle on Thu 22 Feb - 12:14

shadow'sfury wrote:yeah.....but i made it with hexes because the name of the shout "death to all enemies" (thus enemies suffering for hexes,(means they will be weaker) will be affected more with thi skill.

Think the problem would be solved by making the RC 20 seconds.

wow...i don't even know how to respond to that horribly incomprehensible chain of logic and bad parenthesis

if the recharge is 20 sec...why would you make it an adrenaline skill?

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Re: Skills They Should Make

Post by IceNutz on Thu 22 Feb - 13:17

there is one adrenal skill that has a recharge that i could find, but 20 seconds is a bit insane for one.
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Re: Skills They Should Make

Post by fudgewaffle on Thu 22 Feb - 19:59

auspicious parry
song of concentration
chorus of restoration
lyric of zeal

that's all, none of them are offensive, none greater than 5 secs

still a dumb skill, its a combination of feast of corruption, to the limit and an ele aoe spell that affects THE AREA, requires absolutely no energy management (or adrenal management, if there is such a thing) and even with a 20 second recharge, it's way too powerful

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Re: Skills They Should Make

Post by skye on Thu 22 Feb - 21:33

? weeeeeeeeeeeeeeeeeeeeeee

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Re: Skills They Should Make

Post by Guest on Fri 23 Feb - 2:05

wow fudge have some serious things against me lol....but yeah i made it adr cause you can build up adr and go power attack+ "death to all enemies" to creat a mid dmg spike.

or i can make it say "this skill is disabled for 20 seconds after use" (happy fudge??? lol)

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Re: Skills They Should Make

Post by fudgewaffle on Fri 23 Feb - 12:19

and disabling would make it better how?

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Re: Skills They Should Make

Post by Tearz on Fri 23 Feb - 17:38

shadow'sfury wrote:Necromancer:

Blood Magic: hex spell, Anthem of Hell:(e) for x seconds, whenever target foe use a shout, echo, or chant, he and every none spirit creature adjacent to him take X dmg, for every creature allied to you(the caster), your party gain X health and X energy and attack 25% faster.
good skill to shut down paragons

lmao dude thats like 3 elite skills put into one... *cough* inbalanced

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Re: Skills They Should Make

Post by Tearz on Fri 23 Feb - 17:42

fudgewaffle wrote:mesmer: FC: dmg for your energy: Deal 0-3 dmg for each point of energy you have: it's fast casting so ele's can't abuse it, and it would go well with mesmer's ability to maintain energy very well

lmao combat did you think about putting energy armor+double 15/-1? that gives you around 85 energy. do the math= 85x3=255 dmg.... make 3 spikers do this and its overpowered (but just a bit...)

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Re: Skills They Should Make

Post by skye on Sun 25 Feb - 3:08

they arnt meant for real game publishing...

Go Emo[e]

feel depressed and cut yourself all day long. Causes bleeding for 5...3 hours, and has 50% chance of receiving poisen and weakness. Once over, all enemies in area receive "Go Emo" effects as well.

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